A modern Monopoly, rebuilt for the browser.
The classic property-and-trade game with turn-based lobbies, live negotiation, and a simulation tuned so the late game rewards strategy over luck. Sit down with friends or against bots that think for themselves.
- Web
- Against bots
- Multiplayer lobbies
- table themes, from Premium to Cyber
- 6
- maps, from a tour of Türkiye to a Mars colony
- 5
- bots at the table, each with its own difficulty
- 3
- downloads
- 0
The table
Set your own rules.
Choose who plays and how hard each bot thinks, the starting money, the house rules, the map and the look of the table — then start.

The board
Roll, buy, trade, mortgage.
Everything you need sits beside the board: the players and their cash, the controls for your turn, and a running log of what everyone did.

Challenges
Cards that change the game.
Land on the wrong square and a challenge card can cut your cash in half — which is where strategy starts to beat luck.

Bots
Opponents that think.
Play a full game against bots: they weigh their moves, trade, and every step shows up in the log.

Themes and maps
Six tables, five worlds.
Premium, Marble, Paper, Cyber, Nature, Royal — and a board that can be a tour of Türkiye, the Süper Lig, the Bosphorus, global cities or a colony on Mars.






On a phone
The same table in your hand.
MonopolX runs in a phone's browser too.


How it's built
A simulation under the board.
Next.js and TypeScript, WebSockets for turn-based lobbies and live negotiation, Postgres for the games. The rules were rewritten so the late game rewards strategy over luck.
- Next.js
- TypeScript
- WebSockets
- Postgres


