Pocket-sized games, each built in a weekend.
Small experiments in game mechanics, collected in one hub. Each is about a day's build, focused on how it feels rather than how much it does — pick a game, a difficulty and a colour, and play.
- Web
- Phone and desktop
- games here: Sudoku, Kakuro, Nonogram, Tabu, LockGame
- 5
- day, roughly, to build each one
- 1
- downloads
- 0
The hub
Pick a game, a level, a look.
One screen to start anything: the game, its difficulty, a theme and a colour palette.

Numbers
Sudoku and Kakuro, with hints when you need them.
The classic logic puzzles, with a mistake counter, a timer and a hint button.

Pictures
Nonograms: numbers that draw.
Fill the grid from the row and column clues until the picture appears.

Together
Tabu for two teams, and a lock to crack.
Describe the word without the forbidden ones before the clock runs out — or turn the dials until the four digits open the lock.





On a phone
Made for a spare five minutes.
Every game plays in a phone's browser.


How it's built
Feel over features.
React, one game at a time, each a weekend's experiment in a single mechanic.
- React







